Druidism

Druids control the aspects of nature through contracts with the fey who rule in that area making druidism a large and varied form of primordial magic. However, all contracts are similar in that they are just that – contracts. The fey offer the mortal a fraction of its power in exchange for regular offerings of manna. The interval between offerings and the amount to be given each time is completely at the discretion of the fey who offers the contract, but once set it cannot be changed. Many fey leave exit clauses in their contracts for both the mortals and themselves should the mortal no longer wish to have the fey’s power or should the mortal be abusive of it. In both cases, however, it usually ends with a mortal who wishes he hadn’t made a deal with a member of the fickle folk.

Contracts with the fey typically fall under one or more of 5 main categories.

Animal:

An animal contract gives the mortal the power to command and control any one type of animal, from as broad as all members of the rodent family, to as narrow as the red squirrels in Mrs. Fidd’s oak tree.

Element:

An element contract gives the mortal dominion over a specific element in some form or another. One might make a contract to give him the power to call down lightning, while another is lord errant of the local water fountain.

Glamour:

A glamour contract is one that allows the mortal to charm, beguile, and trick through the use of illusions. Contracts of this sort often have provisions about who, or what, the mortal can and cannot deceive through the magic.

Lycanthropy:

Contracts of lycanthropy allow a mortal to change form into that of a specific animal or animal type. One contract may allow a mortal full reign over the forms of all canines, but another may only allow the mortal to shape shift into the mangy mutt who hangs behind the local inn hoping for scraps.

Plant:

A plant contract allows a mortal to command plant matter in one form or another – up to entire forests to single flowerbeds or trees.

Druidism

Amsteil Relon